Showing posts with label Artists. Show all posts
Showing posts with label Artists. Show all posts

Wednesday, March 16, 2016

C2E2 2016

Hello Internet!

This weekend is C2E2 (Chicago Comic and Entertainment Expo) and I couldn't be more excited. C2E2 is one of my favorite conventions and always has interesting panels, creators, and exhibitors for new and old fans.

Taken from c2e2.com


Here are some things you must do if you go to C2E2 this year:


  1. Support independent comic creators
  2. Buy original art from artists
  3. Buy comics and stories from writers
  4. Party hard
  5. Be safe

Taken from enmnetwork.com


I'm not tabling this year, but I will be walking around with a Pro Pass. Feel free to say hello and chat if you see me on the floor.

I look forward to seeing you all there!


Keep it wizard,

Kenny

Tuesday, June 25, 2013

Writing Comics with Ken Porter - Part 1: The Idea

The first installment of many!


The most dreaded question in any facet of the writing kingdom is “where do you get your ideas from?” For budding writers or creative types, it seems like a valid question. There wouldn’t be content if people didn’t have a means of finding ideas for stories, projects, or other endeavors. The truth is that generally creative people can’t turn it off. It just keeps happening. The best way I can describe how my process works is in two words – what if?

But it isn’t just the two words that contribute to my wondering imagination. I’m also heavily influenced by music. I walk the dog every morning and take lots of other walks just for fun. Each time I hit the pavement or trail I throw my headphones on and pick music that suits my mood. I’ve always been really into visual mediums, so music is also visual for me. What I mean by that is that while I’m listening to any song I default to picturing images to go along with it. Sometimes it’s a fake trailer for a movie. Other times I just let the images pour over me. To be honest, when I’m in a bit of a rut, I’ll listen to theme songs of cartoons and TV shows I liked as a kid (or now) and think about how I would reinterpret them. Aside from divine inspiration, this is how I usually milk the ideas out of my skull.

Once I have an idea for a comic book and have a story locked down I think about how long it should naturally be. Is it a one-shot, an original graphic novel, or a mini-series? It might sound strange to decide how long a story is going to be before you write it, but in comics you’re working in pages and limited space. For example, a lot of the Big Two (Marvel and DC) comics are just about 20 pages long. That means that every story told by writers at those companies have to be told in 20 pages or in parts of that increment. Independent series have a bit more leeway with the page count, but it’s still around 20 or 24 on average.

This doesn’t have to be set in stone. It usually changes after a day or two of outlining, but it’s good to know within a good margin how long a story is going to be before you start it. I guess at least for me it is. One thing about writing comics is that there is no set way to approach or script a story. It’s similar to screenwriting, but doesn’t have all of the rules and regulations. The concept of pacing is really important, so if a story seems like it’s going to be too condensed or too fluffy I’ll trim or expand where necessary.

When the idea is fleshed out I make a one-sheet that has all of the series information. This isn’t for anyone else to see but me. It’s just a guide so that I don’t forget.

Here’s an example.

Title: A Crazy Space Adventure

Genre: Science Fiction/Action/Thriller

Length: 4-Issues (20-Pages Each)

Synopsis:
Captain Space Guy and his crew struggle to solve a murder mystery before the killer can crash their ship into the sun.

Characters:

Captain Space Guy
This is where the description would go. Etc.


And that’s generally what I do first. I need to know what the story is and who the major players are. Then I usually write out a treatment, or complete story in paragraph form, of what happens in each issue below that information. That way I have a guide on how to pace the pages of the story later.

I’ll get more into how I decide to pace out pages in the second installment, but for now I hope this helps with anyone who uses Google to try and find information about comic book writing.


Comment with any questions you might have!

Thursday, May 30, 2013

C3 Trip this Weekend & Working on Pitches

I went to C3 (Cherry Capital Con) last weekend and had an absolute blast. I met a ton of great creators and made some new friends. The best part about going to conventions and talking with other artists and writers is that it really supercharges your drive to work on your own material. Because of my little trip I've been working even harder to get pitches ready for some of the stories currently knocking around in my brain.

The sad thing is that I was only at the show for one night, right as the con was closing. I hope to go next year and spend the whole weekend. Right now I'm working on a comprehensive list of all the cons I'm going to be attending from now until the end of the season.

Until then I want to say thank you again to everyone I met. You were all lots of fun to hang out with and I hope we can do it again sometime!